While a stun will interrupt the cast of any non-boss mob in a pinch, they usually have a long cooldown, or minimum time between use (usually 1 minute cooldown), plus they don’t work vs. Counterspell, Earth shock, any spell that interrupts your opponent’s spell casting will do the trick. Ok, so now that you know that the boss is casting the 300 damage uber nuke, now what do you do? You interrupt it. Go to Combat, and click *show target cast bar* (or something like that), and now you can see when your target is casting a spell, and what spell they are casting. A couple of UI (User Interface) features can be turned on to show when your target is casting something. Spell Interrupts: This is interrupting a mob’s spell mid-cast, preventing them from completing it. This guide will not cover each of the spells each class has for performing each of the following techniques class guides for your individual class are more than sufficient for that purpose. Therefore, you should learn the following techniques, and learn whether your class is capable of performing them. This instance is significantly harder than any of the other instances in this level range, and assumes at least a basic knowledge of group mechanics. Time needed approximately for this instance: 1-2 hoursįirst, a couple of more advanced instancing terms. Nonetheless Paladins and Warlocks have class related quests there. This instance, although in the same level range as the Wailing Caverns and Deadmines, it is significantly harder than either of those instances, and all five players need to have at least some instance experience (even if it is just one run) of what function they are playing in the group, or you will have troubles. The trash monsters in this instance range from level 18-20, but the bosses are level 20-21. The Shadowfang Keep is a level 18-21 instance which is located in Silverpine Forest.
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